Add to this our use of realistic, physics-based lighting technology and you really start to push the next-gen systems to the limits," the developer continued. "For instance, up to 200,000 objects can be displayed in the game at once. "Put simply, older consoles just couldn’t run the game and stay true to the core vision of Dying Light at the same time," Techland said, explaining that "much of this 'next-gen feel' is tightly connected to the technological side of Dying Light." The Xbox 360 and PlayStation 3 versions of Dying Light have been cancelled, developer Techland announced today.
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